It passively generates a special shield around itself - any projectiles that the player fires at this shield will be redirected at the player, changing the projectile's ownership and dealing damage,or casts Explosion dealing massive damage. The High Alchemist moves by floating around very slowly, pursuing the player in a manner similar to Limanuljaska and the many other floating enemies of the world. Be wary, as the High Alchemist can see the player about a full screen away, and may begin attacking before the player sees it. Yendor is merely "Rodney" backwards, keeping with the tongue-in-cheek, D&D-game humour common to classic roguelikes.The High Alchemist will remain idle in the center of its arena until the player approaches, at which point it will become aggressive, and the fight will begin. In several games of this genre, the Amulet of Yendor is a wizard's amulet that functions as a macguffin to drive the quest, like the Sampo. The Amulet of Yendor is an easter egg and reference to the traditional roguelikes, such as Rogue and NetHack, that inspired many aspects of Noita.Therefore if you have the tools to reach a parallel world, then you can avoid the more dangerous Orbs in the Main World such as the one in The Work (Hell). Orbs of Corrupted Knowledge count in the calculation of which ending is achieved.The x axis depicts the level of NG+, with 1 being the normal game the y axis depicts the number of Orbs of True Knowledge. Red is Toxic, Orange is NG+, Blue is Pure, Green is Peaceful, Black is impossible to attain. The full chart of orb requirements is as follows: In addition, it will change the orb requirements for each ending in general, you need an additional orb for each level of New Game Plus to reach the next level. In a standard run of the game, completing the work at the Mountain Altar with between 5 to 10 orbs will trigger New Game Plus, causing many terrain changes and an increased difficulty. New Game Plus and changes to orb requirements See Orb of True Knowledge#Secret orb for additional details. The only way to continue is by selecting New Game.Īchieving this ending gives you a golden necklace with a red gemstone. Returning the amulet to the sky altar plays the same animation as the Peaceful Ending, however on world restoration the character's health is displayed as ∞/∞ and they are immune to all forms of damage including polymorphine. Upon picking up the amulet the sky background changes colours. The salt will now be called Amulet of Yendor and have a new description: "It is said to possess powers which mere mortals can scarcely comprehend, let alone utilize". Obtaining a 34th orb is possible if one drops from an already exceedingly rare great chest at a 1 in 100,000,000 chance. The player character with a bejewelled necklace after achieving the Amulet of Yendor ending (crown is unrelated to this ending) The cursed rock that separates parallel worlds retains the curse if you walk into the space it used to be, and the lack of Ambrosia or other magical liquids makes travel into parallel worlds more difficult. As a result, you can easily head through The Tower and unlock the Divide by 10 spell without risk. The Curse of Greed can still be picked up, but the white circular transmutation waves it produces do not transmute any material. One exception to the rule are the green crystals in the Temple of the Art although the red and purple ones yield their usual effects, the green ones no longer produce cursed rock. Spells that create rigid body objects such as Rock and Hollow Egg create gold versions of themselves, but similarly retain their usual properties. Spells that create materials, such as Cement, Blood Cloud, and Acid Ball, produce powdered gold, while explosive spells and Ground to Sand will turn gold veins into powdered gold.Īlthough rigid body objects are collected quickly when touched, they retain many of their typical properties for example, light fixtures and explosive objects still explode if you collect the powder they are made of, and the Worm Crystal will similarly give the 'you feel less safe' notification. Corpses are turned into gold veins, but any new enemies killed don't drop a corpse. Many particle effects are given a gold version, all potions are transmuted into gold, powders, liquids, and rigid body objects are turned into the powdery 'gold' material, and solid objects are turned into solid 'gold veins'. If you complete the work at the Mountain Altar with exactly 11 Orbs of True Knowledge, the world instead turns into normal gold without harming the player.
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